

The more 4* heroes you have permanently rostered earlier, the sooner you will get more of them to a high enough level to be capable of winning the 4* deadpool daily fight for a full legend token. The more 3* heroes you have, the more consistently you will gain the 10 HP, 3* cover, 3250 iso-8 and extra taco token you can get every day from the 3* deadpool daily fights. This is because you only gain 5 CP for a full 2* champion run and legendary tokens cost 20 or 25 CP to purchase.ĭeadpool daily fights also benefit more from having a larger number of 3* and 4* heroes permanently rostered. This means that with only 14 covers applied to any 3* hero, it generates the equivalent of 4 or 5 full 2* champions or 252 to 315 2* covers. Also the increased capability leading to incresed event level multiplies that due to the increased event rewards.Īlso, 3*+ heros generate 3*+ covers faster from more sources than 2* heroes do.ģ* heroes specifically, generate a full legendary token from their very first champion level. The above event performance benefits can lead to faster roster power progression because of attaining the final event reward of a cover or CP. Rostering 3*+ heroes increases your roster power better than 2* champions for several reasons. Note that either method virtually guarantees you'll have the 2* required hero so the increased chance of having multiple required heroes from rostering more 3*+ clearly benefits event gains.Īlso, the gain in roster power increase you get from rostering more 3*+ heroes will increase your overall performance in events and allow you to increase your possible event level leading to higher value event rewards earlier. Placement rewards for each event are also affected by the number of required heroes you have for that event because each required fight you have access to increases your overall point gain in such a way that you are almost guaranteed to place above anyone that has fewer required heroes than you have. Having 2 of the required heroes does virtually guarantee you achieve the final HP reward and often provides enough progression to attain the maximum reward level. While having only the 2* requred hero usually means you'll get the last HP reward from an event's progression list, it does not always guarantee you'll attain that reward. This is due to the larger number of possible 3* and 4* heroes and the slower rate of gaining them.

You are much more likely to have a cover for 1 of the 14 2* heroes in your rot pile than you are of having 1 of the 46 3*s or 1 of the 59 4*s. This means you have up to 9 extra roster spots to hold 3*+ heroes instead, raising your chances at having a second required hero without signicantly reducing your chance of having the 2* required hero.

You can use 1 "temporary" roster slot to cycle 2* heros in from your rot pile to maintain the 2* required hero. Permanently rostering 3*+ heroes benefits event performance specifically over permanently rostering 2* heroes instead for a few reasons.
Marvel puzzle quest champion rewards list plus#
The choice is between either rostering all 13 2* heroes as soon as possible for their champion rewards or instead rostering a minimum number of 2* heros and filling the extra roster space with 3*+ heroes.Īt a minimum, you'll want to keep 3 2* heroes permanently rostered to maintain your 2* deadpool daily fight capability plus 1 "temporary" 2* hero for events.Īt most, you'd want to keep 13 of the 14 2* heroes permanently rostered for champion rewards because the 14th 2*, bagman, is not attained from recruit tokens and therefore is much slower to build champion levels and rewards for. I decided it was a good idea to compile most of the evidence to support what I feel is the correct strategy of early to mid game roster space use.
